

I’ve found it’s your capability to respond to the moves and plots happening around you that helps you advance in designer Sid Meier’s most famous series. The one constant in my decades of experience with Civilization is that the plan in which I bring to every new match tends to die not long after I set the game’s parameters and hit the start button. My earlier plan in shambles, I shook hands with him with a hearty “Bully” to seal the deal. Then he came knocking at my door offering his friendship. We next ended up swapping extra strategic resources - horses I didn’t need for an extra iron and some gold of his. Open Borders was the first, enriching it with a small gift of gold. I could’ve left it here, but Roosevelt kept coming to me with offers to trade. This first olive branch led me down a path in which Teddy went from my target to my best friend. Needing every little bit of gold I could muster, I heartily accepted. A few turns later, Roosevelt (who looks like he’s lost some weight since Firaxis last showed off Civilization VI) offered to send a delegation to my capital, Nidaros. Let’s make a dealĪs my longships explored, I blundered upon Washington, D.C. I couldn’t afford to launch a war because for a sizable chunk of the early game, I was busy defending my nascent empire against barbarians, who kept spawning near me with units stronger than my warriors. But few of these provided ripe targets, and those that offered enticing opportunities were just too strong for me to take out. Sure, I met some new Civilizations - Tomyris’ Scythian Empire and King Philip II’s Spanish Empire, along with a few city-states. I sent out my Viking longships to pillage, but I found few targets.
